Star Wars Jedi: Survivor Director Wants to Make a Cal Kestis Trilogy

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Star Wars Jedi: Survivor Director Wants to Make a Cal Kestis Trilogy


Star Wars Jedi: Survivor remains to be over a month away from launch, however that hasn’t stopped builders Respawn Entertainment from contemplating a trilogy. Speaking to IGN, director Stig Asmussen revealed that he would really like to see Jedi Knight Cal Kestis’ (Cameron Monaghan) arc stretched to a third and remaining title. While its chance will depend on how properly this upcoming sport performs, he claims that sequel discussions had been taking place earlier than even 2019’s Jedi: Fallen Order was out. If a threequel is greenlit, Asmussen said that it will most definitely be constructed utilizing Unreal Engine 5.

“I always wanted to see this as a trilogy,” Asmussen informed IGN. “How can we take Cal and the crew to new places beyond what we were doing in the first game?” With Star Wars Jedi: Survivor, the event crew had mapped out the timeframe (the sport is ready 5 years after the occasions of the primary sport), the stakes concerned, its common tone, and explored concepts past the primary story. Shifting over from Unreal Engine 4 would even be tough since there are a “lot of proprietary things” that the present engine has been conditioned/ optimised to do — a few of it requiring some retooling to get it to work on the brand new engine.

Last month, some new Star Wars Jedi: Survivor gameplay emerged, courtesy of IGN, touching upon the exploration of the planet Koboh. After crashlanding onto the planet, early within the sport, Kestis should attain the Cantina to discover somebody who may assist restore his ship. The exploration is massively improved upon from the primary sport via tameable beasts that can be utilized as mounts, the flexibility to quick journey, and icons that inform you about closed-off areas that may solely be accessed when you unlock particular skills. Drawing inspiration from Dark Souls video games, quick journey in Jedi: Survivor works by discovering meditation factors, the place one can relaxation to reset any illnesses and choose beforehand found checkpoints to warp in the direction of. The sport additionally attracts from Metroid for its degree design by locking away elements of the world after which forcing Kestis to discover new gear/ talent upgrades, come again, and achieve entry to these areas.

The planet Koboh additionally serves because the central hub world, sprawling with NPCs to work together with and outlets to buy gadgets from. In addition to your lovely droid BD-1, Star Wars Jedi: Survivor additionally options a new companion in Bode Akuna, who, as Asmussen previously talked about, has a brother-like relationship with Kestis. A report means that he’ll accompany us on missions and actively take part in fight encounters by drawing enemy consideration. Players also can command him to carry out particular strikes that deal devastating injury.

Another gameplay reveal from final month supplied a glimpse into a few of Kestis’ combat stances, with him now having the ability to dual-wield lightsabers, and even be part of its hilts collectively to kind a twin-blade workers that may be spun round to block incoming projectiles. You also can fling enemies into the air now, inflicting them to levitate above floor for a whereas. Previously, in Star Wars Jedi: Fallen Order, Force skills had been restricted to push and pull.

Star Wars Jedi: Survivor is ready to launch April 28 on PC, PS5, and Xbox Series S/X.


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