Immortals of Aveum, EA’s upcoming magic shooter, simply obtained a gameplay trailer and it feels overwhelming. Developer Ascendant Studios dropped six minutes of uncooked, HUD-less footage, showcasing its fluid spell-based fight and visuals constructed on Unreal Engine 5.1, which with out context, one may simply mistake for a first-person Forspoken. But its similarities do not simply finish there, as a result of the PC system necessities for Immortals of Aveum are extraordinarily excessive. Players would want at the least an Nvidia GeForce RTX 2080 Super to run the sport at minimal/ low-medium settings. Requirements additionally add that an SSD is ‘strongly beneficial.’
For what it is price, Immortals of Aveum does look stunning, placing you in management of Jak, a spell caster who joins an elite order of battlemages to cease the Everwar. Combat depends on three varieties of magic — Force (Blue), Life (Green), and Chaos (Red) — all of which solid a pentagram akin to Doctor Strange, taking on a piece of display house. In the footage, we see our hero preventing towards some demonic enemies, grappling onto greater areas, and fixing an elaborate puzzle, all of which seem disagreeable because of the vibrant magic animations and particles. They’re fairly distracting with streams of colors simply bouncing across the map akin to bullet-hell video games like Returnal. Mobs additionally do not appear to get staggered by our assaults as a lot — or possibly they do. It’s exhausting to inform how inconsistent it’s with so many issues occurring.
Immortals of Aveum PC system necessities
As talked about earlier than, the PC necessities for Immortals of Aveum are fairly daunting and going by Steam’s Hardware Survey, an egregious quantity of players will not be capable to play it. Even Forspoken provided help for an Nvidia GTX 1060 (6GB) card, catering to the overwhelming majority of PC players, regardless of being optimised poorly. Given how a PS5 with half the {hardware} functionality will run Immortals of Aveum at optimum settings, it looks like all of it boils right down to poor optimisation on PC. The platform is not a stranger to receiving unhealthy ports generally — extra lately seen with The Last of Us Part I, Wo Long: Fallen Dynasty, and even Hogwarts Legacy to an extent.
Mark Maratea CTO attributes the steep {hardware} necessities to the Unreal Engine 5.1 tech they’re utilizing. “In any other game, you might see what looks like a big craggy wall, but it’s actually flat with a craggy texture and maybe some shader trickery,” he mentioned in a weblog put up. “We don’t have to do that; we actually build an object with all of that detail, and Nanite determines whether that detail shows up based on your distance.” Maratea additionally claims that the distinction in high quality between cutscene and gameplay is ‘super-close,’ however in my view, the footage says in any other case.
Common {hardware} necessities for Immortals of Aveum embrace Windows 10 and above working system, 16GB RAM, and 110GB of space for storing on an SSD — ‘strongly beneficial.’
Immortals of Aveum ‘Minimum’ PC necessities
- Processor (CPU): Intel Core i7-9700 or AMD Ryzen 7 3700X
- Graphics (GPU): Nvidia GeForce RTX 2080 Super (8GB)or AMD Radeon RX 5700 XT (8GB)
- RAM: 16GB
- Resolution: 1,920×1,080 pixels at 60fps, Low–Medium settings
Immortals of Aveum ‘Recommended’ PC necessities
- Processor (CPU): Intel Core i7-12700 or AMD Ryzen 7 5700X
- Graphics (GPU): Nvidia GeForce RTX 3080Ti (12GB) or AMD Radeon RX 6800 XT
- RAM: 16GB
- Resolution: 1440p at 60fps, Medium–High settings
Immortals of Aveum releases July 20 on PC, PS5, and Xbox Series S/X.