Sony Hits Pause on PS VR2 Production as Unsold Inventory Piles Up

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Sony Hits Pause on PS VR2 Production as Unsold Inventory Piles Up


Sony Group has paused manufacturing of its PS VR2 headset till it clears a backlog of unsold items, in response to individuals accustomed to its plans, including to doubts in regards to the enchantment of digital actuality devices.

Sales of the $550 wearable accent to the PlayStation 5 have slowed progressively since its launch and shares of the system are increase, in response to the individuals, who requested to not be named as the knowledge shouldn’t be public. Sony has produced nicely over 2 million items of the product launched in February of final yr, the individuals stated.

PS VR2 shipments have declined each quarter since its debut, in response to IDC, which tracks deliveries to retailers slightly than customers. The surplus of assembled units is all through Sony’s provide chain, the individuals stated. Still, IDC’s Francisco Jeronimo sees a restoration for the product class in coming years with the assistance of Apple’s entry. “We forecast the VR market to grow on average 31.5 percent per year between 2023 and 2028,” he stated.

Alongside Meta Platforms, Sony has been one of many main purveyors of digital actuality gear, however each have struggled to draw sufficient content material and leisure creators to make their platforms compelling. An identical downside stalks Apple’s a lot pricier Vision Pro headset, as it made its debut with out tailor-made apps from key leisure platforms Netflix and Alphabet’s YouTube.

Sony didn’t reply to requests for remark.

Tokyo-based Sony final month introduced it is shutting down its PlayStation London division, which was centered on making digital actuality video games. That transfer was a part of a wider set of layoffs that additionally affected in-house studios like Guerrilla Games, which had labored on making a PS VR2-exclusive recreation in its standard Horizon sequence, Horizon Call of the Mountain.

“The high price of VR hardware acts as the main hurdle for its expansion,” stated Macquarie analyst Yijia Zhai. “Currently, there are limited games that support VR devices, and that will also lead to lack of motivation for players to purchase VR hardware. This limited content also has a reason – the development cost for VR games is substantially higher than normal titles.”

Sony continues to be working on increasing the vary of fabric out there on the headset, and it stated in February that it is testing the power for PS VR2 gamers to entry PC titles.

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