The Last of Us Part I on PC has obtained an enormous 25GB patch, aimed toward enhancing the horrid situation it was launched at. Dubbed v1.0.4.0, the model marks the seventh replace for the reason that port was launched on March 28, proving that developer Naughty Dog hasn’t given up on it but. The patch is especially targeted on optimising CPU and GPU efficiency in-game whereas including improved graphical constancy on Low and Medium settings. The low-res textures have been a key level of criticism upon launch, with many followers posting screenshots of a caveman Joel and poking enjoyable on the state of the port.
The patch notes element 22 fixes for The Last of Us Part I on PC, with a superb chunk targeted on crashes that happen upon demise, when quitting out to the principle menu, and in the course of the ‘Shader Building’ course of. In our assessment, we famous how time-consuming the method was — even on respectable CPUs such because the AMD Ryzen 7 5800x, placing 100% load on all its eight cores. “Fixed an issue where the shader load warning did not appear while relaunching the game,” the submit reads. Following that, gamers needed to endure an unusually lengthy loading time, regardless of the sport being put in on SSDs. Naughty Dog has now addressed that difficulty whereas including new options so gamers can higher gauge efficiency. The HUD menu in settings will now allow you to allow efficiency stats, and there are higher descriptors for a way graphics choices will have an effect on your system.
The Last of Us Part I PC Review
Patch 1.0.4. is now stay for The Last of Us Part I PC, together with CPU and GPU optimizations, texture constancy and backbone enhancements on Low and Medium in-game settings, crash fixes, and extra.
Read the complete patch notes right here: https://t.co/tplIeD0py1 pic.twitter.com/LSRLvvXZYg
— Naughty Dog (@Naughty_Dog) April 26, 2023
“We at Naughty Dog and our partners at Iron Galaxy are closely watching player reports to support future improvements and patches,” the submit reads. “We are actively optimising, working on game stability, and implementing additional fixes which will all be included in regularly released future updates.” The accomplice Iron Galaxy was additionally chargeable for porting Uncharted: Legacy of Thieves Collection to PC, whose technical points carried over to The Last of Us Part 1 as effectively. For occasion, utilizing the mouse to navigate the digicam creates micro stutters, which solely get worsened along with your character’s motion. The difficulty does not appear to have an effect on controller inputs, nonetheless.
Naughty Dog has additionally mounted a difficulty the place skipping cutscenes would trigger the sport to freeze. Translations for overseas languages within the menu choices have been corrected, too. By default, The Last of Us Part 1 allows AMD’s FSR2.0 upscaling possibility to make sure higher efficiency at a lowered loss in visible constancy. Turns out, the Steam Deck model was having bother defaulting to it, which has additionally been mounted. While the situation of the port is approach higher than it was throughout launch week, it is not good but. You can learn the detailed patch notes for v1.0.4.0 on the official web site.
The Last of Us Part I is obtainable on PC and PS5.